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Commisioned Festival Game6-BYTE Studios · 6-person team

Wave & Wish

Led a six-person team to deliver a touchless festival game in seven days, serving 280+ players with zero crashes.

Wave & Wish project

/CASE STUDY

The challenge

Build a camera-controlled festival game that could survive a seven-hour public event, difficult lighting, rapid player turnover, and a fixed physical-prize inventory.

Technical approach

  • Mapped MediaPipe palm landmarks to screen coordinates with exponential smoothing, a deadzone, and position prediction for brief tracking loss.
  • Designed a dynamic difficulty system, anti-streak spawn rules, three fully themed content sets, and an event-driven mascot HUD.
  • Built an auditable gacha system with configurable win rates, multiple wishes, unique claim codes, and JSONL result logging.
  • Packaged the Python application for Windows with a custom PyInstaller specification covering MediaPipe models and OpenCV dependencies.

Results

Event-ready game delivered in seven days
280+ players served in seven hours
170 physical prizes distributed
0 crashes during the event

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